SATAN’S BALLOON ANIMALS

curlicuecal:

bunjywunjy:

guess what, it’s time for another episode of Weird Biology! today we’re going to learn about a creature that looks like a stained-glass window, but stalks the oceans with toxic might powered only by the wind like a sailing ship of old. 

that’s right, it’s the devil’s own shopping bag-

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the name is almost longer than the animal.

The Portuguese Man o’ War is a floating jellyfish relative called a Hydrozoan. it was named after the 18th century sailing ship, apparently by a blind person. “oh, it looks like a sailing ship under full sail” no it doesn’t, shut up. it looks like a rogue walmart shopping bag that blew into the Atlantic and makes a living by strangling innocent sea turtles.

but like the aforementioned plastic bag, the Man o’ War uses its lovely blue-purple air sac to catch the breeze. it wanders in groups through the warm waters of the Atlantic, driven along by the wind and tides. kind of poetic, really. 

as long as you don’t look underwater, anyway.

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I’m about to ruin it for everybody, hang on.

like so many other things in life, it’s not what you see on the surface that’s important but what is underneath that counts.

in this case, what’s underneath is up to 165 feet of venomous tentacles. it’s like that thing they say about icebergs, where you only see the top 10% and the rest is an invisible ship-killing nightmare? it’s exactly like that.

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except with poison tentacles.

the Man o’ War is basically a biological fishing trawler, trailing these stupidly long tentacles like a fine mesh net through the water. and when an innocent fish who probably has a family at home comes into contact with this “net”, specialized cells called Nematocysts are triggered to fire tiny poison harpoons into the victim, causing instant death or paralysis

the tentacle then reels itself upward into the body of the Man o’ War like a fishing line, dragging its helpless victim upward to be digested. 

so, uh, actually not like a fishing trawler then, not like a fishing trawler at all.

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unless the fishing trawler was designed by Junji Ito. 

though the Man o’ War may look like a jellyfish, it’s definitely not. in fact, it’s not even a single animal! it’s actually four separate organisms jammed into a venomous trenchcoat like three best friends trying to sneak into an R rated movie. 

“how the fuck even”, I hear you say. and that’s a valid question! it’s not everyday that we discover that what we thought was a single animal is actually four smaller animals living communally to form a larger, more dangerous animal. it would be like discovering that opossums are actually comprised of 17 rats each.

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no word on if they do a silly dance and tap their fingers together to fuse or what though.

in the Man o’ War’s case, these four individual kinds of “polyps” that comprise the complete final form are the air sac polyp (gets the gang around), the digestive polyp (converts murdered fish into energy for the whole gang), the reproductive polyp (makes small clones of each individual gang member), and the tentacle polyp (murders things indiscriminately for the sheer joy of it). 

that’s right, the tentacles are a separate animal! you might be wondering if they sometimes come loose, wander off, and just sting people/animals randomly when they drift into populated areas. what a silly question! 

yeah, happens all the time.

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SHIT.

while rarely fatal, Man o’ Wars stings can seriously injure humans. this is a big problem in areas where Man o’ Wars are common, because storms and predators can knock the tentacles right the fuck off. the tentacles drift away, only to wash ashore and sting a hapless beachgoer weeks later. that’s right, rogue tentacles can still sting for days or weeks after separation! even if the Man ‘o War is beached! isn’t that neat! fuck!

the discovery of a beached Man o’ War usually closes the entire fucking beach, for this reason. would YOU want to go fuck around in the sand if it might be full of over a hundred feet of poison spaghetti too fine to notice with the naked eye?

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if the answer is yes, I have great news about a bridge I’d like to sell you.

if all this information upset you, I’d like to offer my deepest condolences. but buckle up for one last upsetting fact, and here it is: Man o’ War are spreading. 

usually restricted to warm waters, climate change has driven the Man o’ War as far north as Great Britain. that’s awful awful awful news for any country that touches the Atlantic ocean, which is lots of them. 

luckily, we have dependable allies in this fight: sea turtles and the Mola Mola! (which I’ve written about before) unfortunately just about all we can do at this point is to cheer these awesome devil-balloon-munchers on from the safety of shore, while trying to invent a Man o’ War-proof barrier net.

for now, watch out for anything that looks like a floating plastic bag.

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and for god’s sake, watch where you step.

thanks for reading! you can find the rest of the Weird Biology series here.

if you enjoy my work, maybe buy me a coffee or check out my Patreon to see extra content and support Weird Biology.

IMAGE SOURCES

img1- National Geographic img2- The Garden of Eadon img3- Sean Nash img4- Enrico Villa img5- livescience.com img6-

diply.com

img7- Daily Mail img8- Sun Sentinel

it’s not everyday that we discover that what we thought was a single animal is actually four smaller animals living communally to form a larger, more dangerous animal

connor-can-finish-my-milk:

psychic-sara:

cosmicalphonse:

lookingbackisforthebirds:

addignisherlock:

psychic-sara:

iron-spideys:

psychic-sara:

Reblog for a miracle to happen tonight

do it my dad bought me tickets to infinity war premiere :))

I’m actually gonna try it myself now

IT HAPPENED, A MIRACLE HAPPENED I’M SO HAPPY OMG

Ok it was a bit late for this post but it really did happen, I’m so happy 💗

i want something to happen to me too

I know exactly what I want this time. I hope it happens tonight. Or sooner.

Please. I really need something good to happen.

D&D Classes, Simplified

eponymous-rose:

Playing 5th edition for the first time and feeling overwhelmed? Here’s a quick glimpse into the classes.

Barbarian

  • Fundamentally: It’s like when you step on a Lego in the middle of the night and for a moment your capacity for rational thought is eclipsed by the fact that the entire world must tremble before the unfathomable depths of your wrath. Only with fewer Legos and more swords and stuff.
  • Mechanically: You can go into a rage in battle that diminishes the damage you take and increases the damage you deal. A lot of your fighting is based on high-risk, high-reward strategies, intimidation, and instinct rather than careful calculation.

Bard

  • Fundamentally: The words you speak change the shape of the minds around you. You’ve taken motivational speaking to a whole new level. You can also insult someone so hard they die from it.
  • Mechanically: Your day-to-day repertoire of spells stays the same (once you’ve learned a spell, it tends to stick in your head) and also pulls from a lot of different specializations. You can also inspire your allies, mess with your enemies’ morale, and, yes, insult someone so hard they die from it.

Cleric

  • Fundamentally: You’re pretty tight with some sort of higher power who’s granted you abilities commensurate with their sphere of influence. You might be a warm and fuzzy beacon of light and love, you might heal the sick, or you might make swarms of insects descend on your screaming foes. God stuff, you know?
  • Mechanically: You have access to a huge number of spells but don’t know them all off by heart, so every morning you spend some time in prayer and contemplation to make sure a few of them are ready at your fingertips when you need them most.

Druid

  • Fundamentally: You can turn into animals and control a lot of powerful magic that’s tied in with nature and the elements. You also may have read too many Animorphs books as a kid.
  • Mechanically: Much like clerics, you have a huge number of spells potentially at your disposal but have to concentrate each morning on picking out which ones you’ll pack with you. You can also, you know, turn into animals. That’s a thing.

Fighter

  • Fundamentally: You probably watch a lot of action movies and wince every time a character pulls off an amazing fight despite not having any experience or training. You’ve worked very hard to learn strategy, tactics, and precision, and when the stars align, the whole battlefield is yours to control.
  • Mechanically: Depending on your specialty, you’ll have a variety of abilities to make combat go a little more smoothly for you and your friends: taunting enemies so they focus on the right people, shielding your squishier allies, or just doling out an absurd amount of hurt.

Monk

  • Fundamentally: You think people get a little weird about their swords; you’ve never needed more than just your fists and maybe a good stick. You’re highly trained and absurdly dexterous: if someone tries to pull a coin out from behind your ear, they’ll probably find themselves with a rabbit in their hand instead and no idea what happened.
  • Mechanically: You’re so quick that you can snatch arrows out of mid-air. You’re also very centered on precise, devastating strikes, and have a store of ki points that allow you to do special attacks/defenses.

Paladin

  • Fundamentally: While clerics are generally a little more buddy-buddy or reverential with their divine patrons, yours is something more of an… employer. You know how it is when you’re on the clock: sometimes you gotta do your best to be the good you want to see in the world, and sometimes you gotta swear to enact vengeance for ancient wrongs. It’s a living.
  • Mechanically: Your singularly goal-oriented abilities are a blend between magic and more traditional combat, and you can frequently use magic spells to imbue weaponry with divine power. You also have an impressive ability to suss out both strong good and strong evil.

Ranger

  • Fundamentally: You know the wilderness pretty darn well (and probably complain about weekend hikers a lot). Your idea of a good time is being dropped in the woods without a map and having to puzzle your way out, preferably while hunting a few monstrosities along the way…
  • Mechanically: Your experience and survival instincts will serve you especially well in particular regions (a favored terrain you select) and against particular enemies (a favored type you select). You pick up a bit of magic here and there, mainly to help yourself and your friends make it through the wilderness unscathed.

Rogue

  • Fundamentally: You’re a very sneaky person who figures the best battle is the one that you ensure is over before it even gets a chance to start… mostly because you know if you get cornered you’ll probably get squashed like a bug. It’s probably a good thing that you’re so stealthy you practically vanish into another dimension.
  • Mechanically: You get huge bonuses and incentives for attacking first or when an opponent is distracted. You’re also notoriously quick-fingered and can be assured that if something ever goes missing, every eye in the room is going to be looking at you. Whoops.

Sorcerer

  • Fundamentally: You’ve got some powerful magical abilities that just sort of… happen, and your control over them is a little shaky at best. But it’s fine, it’s all good, you’ve got it handled. That tree was always on fire, right?
  • Mechanically: You learn a limited selection of powerful spells that are always at your disposal, and also gain access to a pool of Sorcery Points that will let you further manipulate your magic as you get more and more comfortable with your spellcasting.

Warlock

  • Fundamentally: Some incredibly shifty and absurdly powerful ancient being decided you seemed kind of neat, so they were all, “Hey, how would you like to have some seriously freaky magic in exchange for making a sorta dodgy pact with me?” and you were all, “alksdjflgk???” because hey, otherworldly and unfathomable, and they were all, “Cool, have fun,” and now you can kill things with your brain. 
  • Mechanically: You have an extremely limited number of very powerful spells, but your spellcasting recharges very quickly, since the channel between you and the source of your magical abilities is pretty darn open. You also made a pact with something strange and a little bit unknowable. What could go wrong?

Wizard

  • Fundamentally: You’re the kind of person who got all A’s in school but also studied their ass off to do it. It’s like you read Harry Potter so many times that you managed to will magic into existence. You’re probably going to drag the party to every used bookstore on the planet.
  • Mechanically: You have a spellbook that contains every spell you know. Every day, you have to study up on a handful of these spells that you want to have immediately at your fingertips. You can add to the spellbook by finding more spells out in the world and copying them down using fancy-ass stationery.

an acrobat’s guide to getting lucky – Chapter 1 – shrill_fangirl_screaming – The Posterchildren – Kitty Burroughs [Archive of Our Own]

i-am-having-an-emotion:

i-am-having-an-emotion:

i posted some more three ring circus fic! this is the first chapter of what’s going to be roughly 15k of our idiots falling in love at a renaissance festival- check it out!

second chapter now up!

third chapter!

an acrobat’s guide to getting lucky – Chapter 1 – shrill_fangirl_screaming – The Posterchildren – Kitty Burroughs [Archive of Our Own]

an acrobat’s guide to getting lucky – Chapter 1 – shrill_fangirl_screaming – The Posterchildren – Kitty Burroughs [Archive of Our Own]

i-am-having-an-emotion:

i posted some more three ring circus fic! this is the first chapter of what’s going to be roughly 15k of our idiots falling in love at a renaissance festival- check it out!

second chapter now up!

an acrobat’s guide to getting lucky – Chapter 1 – shrill_fangirl_screaming – The Posterchildren – Kitty Burroughs [Archive of Our Own]